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Blender 5.2 LTS

Initial release: July 14, 2026
Supported until July 2028
Blender 5.2 LTS splash artwork by Joanna Kobierska
Splash artwork by Joanna Kobierska

Summary

Node-powered physics, online asset libraries, and fierce new features throughout with 2 years of LTS updates.

Versions

  • Blender 5.2.3 LTSOctober 22, 2026

    Changelog

    • Deleting a Material used by Geometry Nodes “Set Material” Node. [#163372]
    • Crash when deleting invalid shapekey on blendfile read. [#161868]
    • 3 Dimension default values not respected when calling a Geometry nodes Tool. [#163878]
    • EEVEE: Tangent node produces different result in edit mode while there is no UV map. [#161651]
    • Fix: Avoid repopulating Image cache from autosave on undo. [351b6478150]
    • Fix: use-after-free passing non-UTF8 file-paths to RNA functions. [939c97c5e2f]
    • Fix #163811: Recover XR session after global undo. [#163952]
    • Fix: Various crash/bug fixes with differing active scene and sequencer scene. [cafefeccd9f]
    • Fix: Cycles: Crash with SSS legacy random walk and emission. [ba920ac75a4]
    • Fix: Cycles: Crash with kernel compilation without hair or SSS. [7f51a73732d]
    • Fix: Cycles: Wrong handling of vertex color node in bump mapping. [312830cab3b]
    • Fix: Cycles: MNEE enabled on HIP without HIP-RT in multi-device render. [6a1ab6a87d5]
    • Fix: Hydra: Missing volume material after update. [8592ea0536f]
    • Fix: Materials: Potential crashes with unsanitized material slots. [5e41f0d833f]
    • Fix: Modeling: Proportional connected edit less accurate than needed. [8e57f84f998]
    • Fix: Physics: Invalid point cache extra data read. [2e54cd605d2]
    • Fix: Core: Unique naming bug with driver variables, f-modifiers,. [b0655d2347b6]
    • Fix: Images: EXR writing software metadata preserved. [997639d28fb]
    • Keying Sets: Shortcut K adds any UI Button to the Keying Set. [#164004]
    • Vulkan: Fix “Missing features are [VK_KHR_swapchain]” on future driver release. [#164132]
    • bpy.app.handlers.render_stats causes rendering process to stall. [#164164]
    • Quick Fur: Modifiers should not show their Node Groups. [#163962]
    • Regression: Compositing: Glare node highlights offset in viewport, in high quality mode. [#163412]
    • Crash using bake in viewport from quick favorites if selected object is disabled. [#164433]
    • Crash selecting edit bone with pinned viewer node. [#161981]
    • CUDA Error Blender 5.2.2. [#164190]
    • Bump node not working on point cloud objects anymore (Cycles). [#164326]
    • Python API: bpy.context.temp_override(window=None, screen=None) crashes Blender. [#164486]
    • Update All removes wheel dependencies of extensions that are not being updated. [#164227]
    • Broken Library Override links that aren’t packed cause an immediate crash. [#164125]
    • Image Coordinates node breaks if used after a Transform node in Compositor. [#164563]
    • UV Editor: Edge Ring Select (Ctrl+Alt+Click) freezes Blender with UV Sync Selection in vertex select mode. [#164323]
    • Crash: viewport garbage collector reads a freed object through an inactive-scene depsgraph. [#163701]
    • Grease Pencil brush aspect does not work with 5.2 material placement settings. [#162167]
    • Fix: Node Wrangler: `Connect to Output` inside node groups fails for certain socket types. [ca16d26a263]
    • Vector scope would crash blender if Color Management > Gamma is set too low. [#120806]
    • Assets: Cannot download asset with 2.38GB. [#164924]
    • Remote Asset Library never Append (always Pack). [#163648]
    • Fix: Image autosave data potentially not populated to cache on file load. [a6cc63e7881]
    • “Knife project” create entirely unpredictable cut at wrong places. [#158954]
    • Node tools: adding a mesh to a point cloud object in edit mode crashes. [#164368]
    • Python: When Creating a Mask Spline the 1st Point is Not Fully Initialized. [#164458]
    • immediate hard crash while adding Opacity Modifier to Grease Pencil Object. [#162536]
    • “Render Audio” produces bad sound file (when called from scripts). [#161827]
    • image editor sampling incorrectly on repeated image. [#164527]
    • Texture Paint: Crash after painting a stroke with symmetry. [#164752]
    • Multiresolution Modifier breaks mask when subdividing in Object Mode. [#123859]
    • Regression: Node Tool Options shows for Legacy Curve in Object Mode Regardless while it’s not working. [#164964]
    • GLTF Export – Crash exporting Unlit material with UDIM texture. [#164105]
    • VSE: Scene strip has wrong bounding box. [#164944]
    • Blender DELETES unsaved texture work on a texture timeout. [#164448]
    • Blender crash when painting (clone tool). [#161954]
    • Regression 5.2.1: crash in Texture Paint on Vulkan / freeze on OpenGL (worked in 5.1.1). [#163193]
    • Rendering with HIP causes pthread_create crash when using ROCm runtime 7.14 and 10.0.0. [#161943]
    • Outliner “Scroll to Active” uncollapses items undesirably. [#161013]
    • Fix: glTF: Vertex Color Export – backport 5.2. [935493b6cd9e4d83cd4849fae177262905c58440]
    • Nodegroup crashes Blender when being edited. [#163617]
    • EEVEE OpenGL: Invalid image bindings when using texture pool. [#161575]
    • UI: Remove auto-run preference from warning prompt, communicate risk. [198d44f0060]
    • Fix: Core: Auto-run scripts trusted for unintended files. [01e72b8293a]
    • Fix: Freestyle: Python style modules ignore auto-run setting. [2a4430733cf]
    • Fix: Materials: More unsanitized material slot index issues. [ca58a34b832]
    • Fix: EEVEE image texture node crash with invalid blend file. [320fa8f8e1e]
    • Fix: Text Editor: Live edit should not be loaded from blend file. [4e420409783]
    • Refactor: Stop using `eval()` in Rigify code. [5cada4a8b0b]
    • Fix: Rigify: Consistently use getattr and repr instead of eval. [6bc8a2d77a5]
    • Fix: Anim: Remove Update Animated Transform Constraints operator. [2d8b9ebe59f]
    • Revert “Fix: Cycles: Hydra uses unsupported GPU when driver is outdated”. [e20f4844043]
    • Fix several potential errors when reading corrupted DNA data. [cf6293034a9]
    • Fix: partial data used when a data-block fails to read. [cee3d63d6a0]
    • Fix: out-of-bounds struct reconstruction with inconsistent DNA sizes. [8ebc1243e0b]
    • Fix: out-of-bounds struct reconstruction with an invalid block count. [92da5200750]
    • Fix: out-of-bounds read from an invalid block struct index. [9a4270683b7]
    • Fix: null dereference reading a corrupt global or user-prefs block. [e4fe3bccffd]
    • Fix: null dereference freeing a partially-read window. [c87d8c08912]
    • Fix: null dereference linking a data-block that fails to read. [abf32747c71]
    • Tests: add corrupt .blend reader files. [b88ab7eeb14]
    • Fix: corrupt linked block silently treated as missing. [330fe8ec003]
    • Fix various issues in case linking fails to read a library blenfile. [73ecdbfe9f7]
    • Core: Add more early return in invalid case in liblinking part of blendfile reading. [0296b562715]
    • Fix: Core: Crash with corrupt thumbnails causing integer overflow. [d723c68112d]
    • Fix: Core: Crash listing datablocks and previews with corrupt blend file. [495deb9efff]
    • Fix: Core: Crash with missing typeinfo freeing incompletely read node. [45d99782518]
    • Fix: Core: Crash with too short blocks in blend file. [c5d6faf04bf]
    • Fix: Core: Crash with blend file block of unexpected struct type. [5e1e426bddd]
    • Fix: Core: Crash with link placeholder without library in blend file. [9b524b3b8a8]
    • Fix: Core: Crash reading ID with missing asset metadata in blend file. [be0552fbd8a]
    • Fix: Core: Crash with link placeholder in archive library in blend file. [fe166033d51]
    • Fix: Core: Memory leak reading data with invalid size from blend file. [1677fb82310]
    • Refactor: Point Cache: Simplify file IO functions. [eb5cb0bffae]
    • Fix: Point Cache: Crashes reading corrupt files. [a0c62db3db6]
    • Fix: Point Cache: Crash with corrupt point indices in file. [cd841694ab1]
    • Fix: Core: Struct size check rejects files with old cloth gravity bug. [fdf7b2a22bd]
    • Fix: Core: Struct and array size check not checking negative sizes. [3b3e1e07be6]
    • Fix: Core: Crash freeing link placeholders after failing to read library. [3b8cf8fdae4]
    • Fix: Core: Use after free with data-block failing to read from blend file. [19281632235]
    • Fix: Core: Out of bounds read with too short ID name in blend file. [a0ac7a9b74b]
    • Refactor: Core: Utilities to read structs with derived types. [3bd7836223f]
    • Fix: Core: Crash with invalid boid rule type in blend file. [7eb2a65881d]
    • Fix: Core: Crash with modifier with wrong type. [192d81f0b6b]
    • Fix: Core: Crash with legacy grease pencil modifier wrong type. [cd64c336764]
    • Fix: Core: Crash with grease pencil drawing or layer with wrong type. [5fcec20c8b3]
    • Fix: Core: Crash with shader effect with wrong type. [bfbb687dffe]
    • Fix: Core: Crash with line style modifier with the wrong type. [e1d1177f78b]
    • Fix: Core: Crash with strip modifier with the wrong type. [581fd021cd8]
    • Fix: Core: Crash with node interface item with the wrong type. [2bf438c1d56]
    • Fix: Core: Crash with viewer path element with the wrong type. [752f2a172a1]
    • Fix: Core: Crash with user menu item with the wrong type. [7de64556c3e]
    • Fix: Core: Crash with space data with the wrong type. [13914d2159c]
    • Fix: Core: Crash with corrupt window area edges in blend file. [7ef4a9e4abb]
    • Fix: Core: Crash copying line style with invalid modifier type. [aaa607d7c74]
    • Fix: Core: Crash with node tree interface root panel of wrong type. [f9d44a1836c]
    • Fix: Core: Crash freeing data-block that failed to read from blend file. [fab76e95306]
  • Blender 5.2.2 LTSSeptember 15, 2026

    Changelog

    • Release: Update license.md. [bcfe4ce3b1600931fc854f70f5146a802bf8deaf]
    • Line Art does not recalculate lines on objects with animated visibility. [#162605]
    • VSE Compositor Set Alpha Node preview is incorrect. [#162664]
    • Fix: BKE_image_walk_all_users static cast bugs. [dbec94b04d8]
    • Grease Pencil: strokes randomly merging and dissapearing with draw on back toggled ON. [#162256]
    • Color Management: Improve display color interop IDs. [23e1dedd88e]
    • Fix: Images: ICC profile incorrectly embedded in grayscale output. [4e2bcf30920]
    • Fix: error where Mesh.vertex_colors.new() returned the wrong layer. [c80666d23e0]
    • Fix: out-of-bounds read adding a vertex color layer in edit-mode. [d5c0558fff5]
    • Fix: UV circle & lasso select can select hidden faces. [4166697b6eb]
    • Fix: crashes passing None arguments into ActionChannelbag methods. [0e122704499]
    • Crash accessing armature data from a different scene (in the outliner). [#162066]
    • Sculpt Filters Pause When Press Right Mouth Button. [#160613]
    • [COMPOSITOR 5.2 LTS] “Denoise Node” crashing blender. [#159584]
    • Blender crashes when using GN tool in edit mode when deleting “sharp_face” on just created object. [#163147]
    • Fix: Anim: Cache File Dopesheet mode was broken for 10 years. [d194bddc7f0]
    • Blender can freeze/crash/or have unexpected behaviour when changing a retiming key that’s before a speed transition. [#163131]
    • Fix: out-of-bounds read loading vector fonts, stripping UTF8 string. [3d43f0ff41f]
    • Fix: studio light names could contain non UTF8 characters. [e69de18a488]
    • Push pose doesn’t work. [#163273]
    • Crash caused by the mask brush during sculpting. [#163313]
    • Fix: Depsgraph: missing relations for collection under excluded ancestor. [22af9b504be]
    • Regression: Canceling a transform (G + Esc) in Grease Pencil Edit Mode deletes the entire frame under specific conditions (post-5.0, Auto-Key on). [#162710]
    • Fix #163471: Cycles GPU crash with shadow caustics and AO pass. [#163486]
    • Denoising Data Pass’s red channel is broken, if object shadow catcher and a small tile size. [#162908]
    • MacOS: Blender icon jumps in the menu bar despite rendering in background mode. [#162602]
    • Node Wrangler: “Reset Nodes” reorders links to multi-input sockets. [#155745]
    • ACCESS VIOLATION (regression) when updating image datablocks from render-pre handler, but only if mouse is wiggled over compositor node editor (with lock interface enabled). [#163402]
    • Compositor GPU crash: Channel Key โ†’ Color Spill โ†’ Viewer with Blank Image (Blender 5.2.0). [#163707]
    • OBJ importer does not assign vertices to groups when Vertex Groups import is used with the validate mesh option. [#163596]
    • Blender cli: asset_listing download fails with a python AttributeError. [#163662]
    • Geometry Nodes: Density Max of -10000 in Distribute Points On Faces Causes Crash in Blender 5.2. [#163761]
    • “Multires modifier returned error, skipping apply”. [#163762]
    • Very garbled import of specific SVG curve to Grease Pencil in 5.2, seems to work better in 5.1. [#163150]
    • VSE: Can’t drag and drop multiple files in the preview area. [#163610]
    • Regression: Fill Curve N-gon is broken for 5.2. [#163256]
    • PyAPI: add bpy.path.is_autoexec. [3d87b77263]
    • Fix: Compositor asset shelf tabs not working. [9d74a7bdafa03eab70197973fa942b623fb2e545]
  • Blender 5.2.1 LTSAugust 25, 2026

    Changelog

    • Fix: VSE: Cannot prefetch sequencer-input scene strips. [b23c7b0ecf6]
    • Fix: VSE: Clear cache of seq-input scene strips when modifying their contents. [cf00b767b2d]
    • Geometry Nodes: Evaluating Empty Bundle List Crashes. [#161263]
    • VSE: Strip Keyframe animations in nested scenes don’t play. [#160310]
    • Ctrl+Z after adding packed data Corrupts & Crash node group references when linked assets of it is present. [#161243]
    • Fix: crash in Armature Edit mode after duplicating animated bone. [53e5197bd12]
    • Transmission passes are empty for objects using materials that have ‘thin wall’ ticked. [#161434]
    • Fix #161352: EEVEE: Avoid resetting sampling every frame. [#161445]
    • All Grease Pencil Fill Strokes automatically drawn with Cyclic enabled. [#161666]
    • Fix: resource leak in bpy.app.timers return value. [f050f72d912]
    • Fix: resource leak accessing BMesh MLoop Color. [48e45c7e6ca]
    • Fix: libraries.load swapped “set_fake” & “recursive” arguments. [ff796a8a9c0]
    • Fix: memory corruption passing “options” to keyframe_delete. [747f26cd8bb]
    • Fix: memory leak looking up collections with an allocated key. [88c5ecc87cc]
    • Fix: out-of-bounds read passing “name” keywords to GPUShaderCreateInfo. [e92e62f1966]
    • B 5.2.0 LTS – VSE regression – color strips are width,height = 1,1 when added via .new_effect(…). [#161468]
    • Fix: VSE: Incorrect text selection/cursor draw and interaction when mirrored. [108164e3a53]
    • VSE: Video/Image strips render in a different place than the preview if origin is not default and render scale is not 100%. [#161421]
    • Fix: Only invoke the crash handler once. [f6b140636b3]
    • Fix: Cycles: Hydra render delegate broken by ray visibility refactor. [b8e7006f2ee]
    • Fix: Cycles: Hydra use-after-free deleting light and geometry. [ce04740de22]
    • Fix: Cycles: Hydra uses unsupported GPU when driver is outdated. [ae399326c0d]
    • Fix: Cycles: Poor texture cache initialization time with many tiles. [5a22b7e930b]
    • Cycles: Use minimum 64×64 tile size for texture cache load. [c0372c3a3f1]
    • Fix: exception changing a Python custom property to data-block type. [3ef70069ede]
    • Change in custom property from string to numerical results in exception. [#161438]
    • Fix: Overlay: Clamp axis aligned ortho view grid to lowest level. [150ad60fbfe]
    • Texture Caching doesn’t work properly with CPU + GPU rendering. [#161407]
    • Crash drawing Brush.direction with expand=True in a pie menu. [#161637]
    • Asan error when paste long text in console. [#161595]
    • EEVEE: Colored noise appears on subsurface materials when Indirect Light is increased with Raytracing enabled. [#161515]
    • Fix: Composite node has no width when opened in Blender 4.5. [1a584156f78]
    • Fix: crash calling a context manager’s __exit__ without __enter__. [befa8a480af]
    • Fix: crash passing an empty sequence to mathutils.geometry functions. [d087938579a]
    • Fix: out-of-bounds read in BVHTree.FromPolygons with a bad index. [096107d06bf]
    • Fix: BMDeformVert subscript assignment created data before validating. [c1b88926610]
    • Regression: Importing Geometry Nodes causes loss of references to object/material data. [#158830]
    • Switching from texture paint to particle edit mode by undo corrupts .blend file. [#161532]
    • Crash when trying to paint a texture. [#161697]
    • Crash when swapping from point cloud to mesh via Geometry Nodes with Cycles render preview. [#161777]
    • Assertion: “Can’t refit non-existing Metal BVH” when enabling MetalRT on unsupported hardware. [#137550]
    • Crash EXCEPTION_ACCESS_VIOLATION using bpy.app.handlers.render_stats during animation render in Blender 5.2 LTS. [#161775]
    • “Curve to Mesh” geometry node arbitrarily results in corrupted/unpredictable mesh. [#161793]
    • Image sequence order is impacted by file browser view settings when running “Change Data/Files” on image sequence strip. [#161309]
    • Sequencer: Guides overlay is not enabled in new Sequencer editors. [#161774]
    • Fix: Cycles: Bake has excessive aliasing due to wrong derivatives. [17c849e4155]
    • Importing videos that contains additional data streams can cause additional strips to be added alongside the video. [#161788]
    • Fix: foreach_get requested a read-only buffer it then wrote into. [9fea3215a71]
    • Regression: Linux: Draco compression does not work in 5.2+. [#161653]
    • Fix #161705: Proportional connected edit affects vertices beyond radius. [#161812]
    • Blender crashes when using the grab planar cloth brush on nothing. [#161820]
    • Fix: missing touch surface clear under Wayland. [de2bb5c9be3]
    • Windows on ARM: Information printed by Python script that uses sys.exit(0) is not captured by subprocess. [#161830]
    • Fix readfile failing to load some packed data in some complex cases. [04f3537d3c1]
    • Fix #161423: Film Grain asset downsamples incorrectly in camera view #83. [c0b3bb106e5]
    • GLTF / GLB No multi material support using Vertex Color !!!!. [#161530]
    • Fix: XR: Crash on OpenXR runtime initialization failure. [dcd964a65fc]
    • Eraser end of pen functions like drawing end of pen. [#161761]
    • Blender crash if File Browser tries to display a file with no Date Modified attribute. [#161550]
    • Crashes when trying to select UV Overlaps on MacOS. [#161714]
    • UV Selection Sync mismatch when unselected face is surrounded by the selection. [#162004]
    • Tests: add test to ensure UV selection face syncing works. [f449ac29bcd]
    • uv.select_less broken on face selection. [#161419]
    • VSE: Meta Strips wrongly occlude other strips (5.2+ regression). [#161944]
    • Assets: download online previews in LIFO fashion. [3ffc9ea0181]
    • Fix: race conditions in HTTP downloader. [9c1af71d1e2]
    • Color Node copy paste change color when working color space is not sRGB. [#161832]
    • Fix: failure to download an asset thumbnail would cause Blender to error. [e69d5c13671]
    • Assets: download previews of online assets in parallel. [e22959af3e9]
    • Rotating 2D Cursor in UV Editor Causes Crash. [#161976]
    • [5.2.0] Texture Paint – Painting surface glitches/crashes while saving image textures. [#161709]
    • Fix: Use after free in fluid sim modifier versioning. [49082c692bb]
    • Anim: Scaling keyframes with snapping incorrectly updates handles. [#159418]
    • Cycles: oneAPI: Fix compilation error with DPC++ 7.0+ compiler. [1bc5ca1eb64]
    • VSE: Continually increasing memory usage and crash when rendering a specific VSE scene. [#159021]
    • Crash: Render Sequence Preview in Sequencer when Compositor modifier is added to Scene Strip. [#162079]
    • Fix: FBX: Legacy importer access of nonexistent cast_shadow property. [add7113c56f]
    • Crash referencing freed GPU shader from Python. [#161825]
    • Weights Tab: ‘Assign Automatic From Bones’ factoring in unselected bones in Armature for Automatic Weight calculation. [#162068]
    • Assertion failure when shrinking a spreadsheet which is horizontally scrolled. [#162034]
    • Fix: memory leak in BLI_getenv on WIN32. [d9cb32a4343]
    • Keymap: Right-click to view2d.pan does not work since blender 5.2. [#162007]
    • Cursor jumping around while using “Continuous Grab” option on KDE+Wayland. [#137232]
    • Crash when trying to relocate linked file. [#162015]
    • Re-enable multi-bind and OpenGL texture pool on supported Intel GPUs. [c6db63f2b5b]
    • Fix: Anim loop mode ‘Stop at End Frame’ + starting at end frame can fail. [124762243ce]
    • Fix: Anim loop mode ‘Stop at End Frame’ + start at end frame + cancel fails. [fec8fd89d3d]
    • Rendering artifacts with texture cache and cubic interpolation on RTX 5000 series. [#161492]
    • “ReferenceError: StructRNA of type Object has been removed” in FBX export, when invoking export scripts from an Add-on. [#161928]
    • Fix: Draw: Disable handle ranges optimizations for Grease Pencil. [79f4833dea3]
    • Assert in grease pencil “Stroke Simplify”. [#160064]
    • bug with with combining separate geometry proximities. [#162159]
    • extern: update wcwidth combining character table to Unicode 17.0. [a43687c7635]
    • Some characters are misplaced in 5.2 LTS. [#162036]
    • Crash with Shape Key Editor + Pose Markers. [#162328]
    • Fix: VSE text strips interfering with burned in stamp data. [eb59242e8fe]
    • Unfreed memory in Wanderer demo scene. [#161898]
    • Texture Cache issues with textures larger than 2^31 px. [#162183]
    • Crash when invoking Hide Active Face Set. [#162097]
    • The UV editor’s grid snapping function has issues with the rotate tool. [#160020]
    • [Multiresolution] .btx file get silently packed when switching to Edit mode and back. [#161905]
    • Crash on dragging asset from library to viewport. [#162075]
    • Multires unsubdivide operation produces mesh errors in Blender 5.2.0, but works fine in 5.1.1. [#162305]
    • Multi-resolution modifier unsubdivide hangs with non-manifold topology. [#162395]
    • Calculating a motion path causes a crash if hide_viewport or hide_render is keyed. [#161861]
    • Compositing crash upon connection to an empty node group input socket. [#162023]
    • UV: Switching between Selection Mode causes selection. [#161665]
    • Camera Tools Bar Visibility Issue in 2D templates. [#161039]
    • Fix: JPEG 2000 out of bounds read with subsampled images. [19b1cd507ad]
    • Regression: Nodes: Node groups added from Add Menu are inserted with large offset. [#162541]
    • Fix: VSE: Locked state was not considered in snapping and retiming transform. [eec9f05e8e2]
    • Grease Pencil: Pasted stroke keeps hidden bone influence. [#162316]
    • Continuous drag isn’t working for smoothing f-curves (gaussian blur). [#162409]
    • Intel Arc Windows OpenGL: EEVEE: Mipmaps broken for large textures. [#162523]
    • Fix: VSE: Stereoscopy rendering in VSE preview is broken. [3e6c9b8c0fd]
    • Fix: VSE: Images show multi-view even when “Use Multi-View” is unset. [175618a5ab0]
    • Fix: VSE: Cache was not cleared when updating Stereo 3D mode. [a7caf90c910]
    • Fix: VSE: Can’t snap to locked strips that are selected. [0b8cc92fc9a]
    • Extensions tab not loading (SSL problem?). [#126358]
    • Sculpt mode mask gesture tools do not respect the Clip Border region. [#161631]
    • VSE: GPU compositor crash setting a strip with compositor as mask input of another strip with compositor. [#162667]
    • Fix: VSE: Retiming movement jumps back and forth for different FPS media. [8e71078cd5e]
    • Fix: VSE: Use-after-free when realizing fake retiming keys. [a801a1523af]
    • Fix: VSE: Retiming could not be toggled back and forth more than once. [91aec0df4a3]
    • Fix: VSE: Force drawing of keys after they are newly added. [fb6e18e8700]
    • Artifacts on edge of IOR 1.0 coat in EEVEE. [#162728]
    • VSE Image Duration. [#162629]
    • Node Wrangler `context.object` Error. [#161866]
    • Fix: Nodes: Visible output not swapped when node type is identical. [bf5dfd701e1]
    • Fix: glTF: Fix hook for materials. [c3d8472ffeefe7a4273275b8484a565b44d6eee4]
    • Crash in CombinedKeyingResult::generate_reports due to fmt failure when autokeying. [#161681]
    • Tests: Make Sculpt UI tests more resiliant to small viewport changes. [6ce01206750]
    • Fix: Add continuous grab to decimate modifier operator. [c554ca74f1f]
    • Skin Modifier root and radii lost when joining objects. [#161952]
    • Blender doesn’t create color attributes with alpha values other than 1. [#161882]
    • VSE: Keyframed wipe effect fader misses realtime feedback. [#162717]
    • MacOS: an object named with long decimal numbers crash blender. [#161404]
    • rig crashes blender. [#162046]
    • Crashing when using Color Correction Node in Compositor Group. [#161964]
    • Fix: VSE: (5.2 Backport) Crash when deleting strip with mask modifier pointing outside meta. [ba75c8b2b71b6e3bac157f4383f2c17022b1685a]
    • `MTLTexture::update_sub` sometimes triggers assert on `TextureFromPool`. [#162556]
    • Noticeable differences in caustics. [#161234]
    • Bright Red Artifacts When GPU Rendering With Nvidia 50 Series GPU’s. [#162209]