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The Long Roar Ahead

Node-powered physics, online asset libraries, and fierce new features throughout with 2 years of LTS updates.

Showcase Reel

Blender 5.2 LTS showcase reel featuring work by the Blender community.

Watch the Recap Video

New features overview by Jonathan Lampel and Wayne Dixon from CGCookie, Cartesian Caramel, Paul Caggegi
GEOMETRY NODES

Music to your Nodes

Imagine driving your nodes with imported audio files, how does that sound?

The Sample Sound Frequencies node, coupled with the new Sound socket, brings audio-reactive animations and simulations to Geometry Nodes.

Sound files can be loaded directly into the node tree. To hear them during playback, add them to the Video Sequencer as well, and set Playback Sync to “Sync to Audio”.

Warning: contains sound. Audio-reactive animation by Cartesian Caramel.
GEOMETRY NODES

A new node enters the chat: Mesh Bevel.

The long awaited power of detailed procedural control over the edges or vertices.

New node-based dynamics come with a bunch of built-in effectors for effortless gravity and/or surface collision application. In 5.2. LTS, three types of customisable effectors are available:

Tag-based filtering system for effectors is also here to easily determine which geometries they affect. Each simulated geometry can have multiple tags for the effector to specify which tags it should affect. 

Reimagined, node based: Blender 5.2. LTS introduces a brand new procedural approach to physics for hair and cloth simulations.

The power behind experimental node-based physics lies within the new built-in XPBD Solver node.

While built-in assets contain use-case specific declarative systems around it, advanced users can customize the simulations further. Adapt existing node groups by editing constraints as needed or create a new simulation system from scratch.

What the community is creating with node-based physics

More Geometry Nodes

CYCLES

On scenes with many image textures, the new Texture Cache significantly reduces memory usage and startup time by automatically generating smaller, optimized texture files that load only the tiles and resolutions needed for rendering.

  • Texture Cache Off
  • Texture Cache On
  • Attic
  • Bistro
  • Junkshop
  • 0
  • 1000
  • 2000
  • 3000
  • 4000
  • 5000
  • 6000
  • Memory usage
  • Unit: MB
CYCLES

One toggle, loads of memory savings.

Under Performance → Texture Cache, enable Auto Generate or click Generate. A corresponding .tx file will be generated for each image and automatically updated whenever the image file is modified.

Memory savings and performance improvements are highly scene-dependent. Using Texture Cache comes at the cost of a small rendering performance impact and increased disk space usage.

CYCLES & EEVEE

Paper-thin wall

Render physically accurate thin materials such as paper, leaves, and window sheets with the new Thin Wall mode in the Principled BSDF node.

When Thin Wall is enabled, the surface is treated as a slab with its layers mirrored around the base, and the thickness is assumed to be zero.

Thin Wall OFF Thin Wall OFF
Thin Wall ON Thin Wall ON

This new mode provides a more accurate approximation of thin transparent and translucent materials, combining reflection and transmission for thin glass surfaces, and diffuse and translucent scattering for thin subsurface materials.

Thin Wall OFF Thin Wall OFF
Thin Wall ON Thin Wall ON
COLOR MANAGEMENT

Awesome in Space

Organized color spaces into menus, adding new input color spaces for Apple, ARRI, Blackmagic Design, Canon, and Sony cameras, as well as support for Adobe RGB, common gamma values, and wide gamut textures.

EEVEE

Eevolved

Blender 5.2 LTS is a major release for EEVEE, addressing long-standing usability issues from the transition to the EEVEE Next project architecture.

Behind the Screen

The new Backface option under Screen Tracing controls how rays that intersect the back faces of visible geometry are handled.

When enabled, intersections with back faces are treated as valid hits instead of misses.

This can reduce light leaking when using screen-space global illumination, and lets you fine-tune the appearance of global illumination. It affects both Screen Space GI and Fast GI Approximation.

Double Sided

Both front and back faces contribute to global illumination (slider at 1.0)

Single Sided

Only front faces affect global illumination (slider at 0.0)

Disabled (Compatibility Mode)

Use it for compatibility with old renders.

Make Them Yours

Host Your Own

Need more? Host your own or add your favorite creator’s online asset libraries.

Smart indexing makes browsing thousands of assets a breeze.

Keep your assets up to date with a single click.

More in Assets

COMPOSITOR

Do more in the Compositor with six new socket types supported: Matrix, Rotation, String, Object, Font, and Integer Vector.

Plus 35 new nodes all-around, from string manipulation to , many of which will already be familiar to Geometry Nodes users.

Whether you’re after a realistic filmic finish or a hand-painted watercolor or oil painting style, the new compositing assets provide a quick starting point for a wide range of looks.

Additionally, you’ll find new utility node groups that can be used as building blocks or incorporated into your own setups.

  • 3D to Screen Space: transform 3D coordinates from world to normalized camera space. The inverse is available as Screen to 3D Space. Use it, for example, to drive the Sun Beams position with a 3D object.
  • Transform and Project: lower level generalised variation of 3D to Screen Space that inputs from Transform and Projection to compute coordinates.
  • Project with Depth: transforms 2D coordinates with their corresponding depth into a 3D vector.

Compositor gizmos now support auto keying.

Transforming a gizmo will automatically insert keyframes, providing a direct way to animate compositing setups from the backdrop or the Image Editor, which now supports gizmos too!

As for the viewer gizmo, it now follows the image display offset, so handles stay aligned with the backdrop as you pan and zoom.

MORE IN COMPOSITOR

Additions

It’s a keeper.

The LTS in Blender 5.2 LTS stands for “long-term support”, meaning it will get fixes for up to two years, until July 2028.

GREASE PENCIL

Welcome the new Grease Pencil Delaunay fill algorithm. It creates exact geometry from boundary strokes, with automatic gap detection, inverse filling, zoom-independent results, and much faster performance.

Dots and Squares line materials now feature Placement settings to control the distribution of shapes along a stroke.

Strokes are now generated at render time instead of as extra geometry, significantly improving performance compared to subdividing strokes with the modifier.

Don’t forget to enable the Online Essentials Asset library: which includes 19 new Grease Pencil brushes by Blender Studio artists and Daniel Martínez Lara.

Bundled brush assets got refreshed thumbnails as well as new material controls for Dots, plus settings updates for Airbrush, Ink Pen Rough and Pencil soft brushes.

ANIMATION

Introducing Playback Loop modes!

  • Infinite
  • Stop at End Frame
  • Stop at Start Frame
  • Restore Frame
  • Bounce
Workflow & Rigging

EXPAND
YOUR BLENDER

The Blender Extensions platform keeps growing, with over 1100 free add-ons and themes to customize your workflows.

You can also share your own add-ons and themes!

MODELING

Rewritten from scratch in C++ for improved performance, while also fixing several corner-case issues.

Get the artwork

Blender splash artwork source files are available for you to play with!

SCULPT

Sculpt mode expands its toolkit: drop primitives straight into sculpts with the Add Primitive tool.

Insert Cubes, Cones, Cylinders, UV and Icon Spheres while in Sculpt mode.

SCULPT

Wrap surfaces onto nearby geometry with the new Scene Project brush, and keep painted color intact through repeated voxel remeshing with a smoother color workflow along the way.

Remesh, don’t wreck.

The voxel remesher now interpolates vertex and corner attributes, instead of taking the value of the nearest point in the original mesh.

This update provides better preservation of vertex painted meshes after repeated remeshing.

5.1 5.1
5.2 LTS 5.2 LTS
VIDEO SEQUENCER

STACK, STYLE, SCOPE

The Video Sequencer mastering kit gets real in 5.2 LTS: share compositor effects as modifier assets, style titles and toggle modifiers per preview or render. All of that and more plus grading with HDR scopes.

A new Compositor effect strip runs compositor node trees directly on the timeline with zero, one, or two inputs, plus an effect fader on the input group.

Strip modifiers now expose inputs in the panel, driven by the node group interface like Geometry Nodes. Save compositor node trees as Strip Modifier assets to add them from the Add Modifier menu later. In the modifier extras menu, you can hide the node group selector so shared assets feel like built-in modifiers.

Last but not least: modifiers and effects can now run on the GPU, a real solution needed for heavier graphs and large blurs.

Text strips now support style presets.

Font, outline, shadows, layout, all settings in the Style panel are stored.

Three presets come built-in:

  • Subtitle: classic movie subtitles.
  • Main Title: big, centered text.
  • Corner Title: smaller titles in the bottom-left corner.

Line Spacing can now be adjusted in text strips relative to the font height, or in absolute pixels.

Strip modifiers now have a preview visibility toggle just like object modifiers, so you can cut heavy processing from playback without touching the final export.

This also means that cached frames are kept in memory after rendering, making the next preview faster with the same result.

PERFORMANCE BOOSTS

USER INTERFACE

DETAILS MATTER

Long-term support comes with a long list of small UI improvements that make a huge difference for those who blend on daily basis.

Need portrait instead of landscape? Right-click Resolution X or Resolution Y and use new Swap Dimensions operator to quickly flip render dimensions.

OUTLINER

Turn on Scroll to Active in the Outliner to keep focus on the active object.

Elements inside collapsed Collections, and children of collapsed parents, are ignored in order to keep your Outliner tidy.

Fit more on your sidebar!

Compact mode turns the sidebar tabs into squares fitting the first two letters of the name, first two letters of each word, or even an icon.

Similar to bl_category for the panel name, define bl_icon and the ID of your icon.

Additionally, you can now click-drag to switch the active tab, and the sidebar is always visible even with a single tab.

PLUS ALL THESE USER INTERFACE IMPROVEMENTS

Node Editor
VIRTUAL REALITY

Jump straight into your 3D scene with Location Scouting!

Block camera vantage points and assess camera properties in VR with full 3D environment immersion.

The VR Controller default bindings deadzone threshold was adjusted to provide a smoother user experience.

I/O

CREDITS

Blender is a community project.
Learn more on how you can contribute to Blender.

List of developers who contributed to Blender 5.2 LTS and all-time contributors.

Splash artwork: Joanna Kobierska, based on a model by Ken Barthelmey.
Thin Wall renders by Christopher 3D. VR Location Scouting image by Daniel Bystedt.

Huge thanks to everyone involved! 🧡

The Blender team. July 14th, 2026