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Blender Conference 2026 Recap

It’s a wrap! Yet another edition of the main Blender event of the year happened in the heart of Amsterdam, catching the very latest warm days of September. As is now tradition, BCON26 brought together artists, developers and contributors from the worldwide Blender community.

Take a quick look at three days of the Blender Conference 2026 through the lenses of Maaike and Haru, Blender documentarians

Over three days, 700+ attendees from more than 50 countries gathered at the iconic Felix Meritis venue to share their passion for creating with Blender, connect and learn from each other. A total of 126 speakers presented across the four stages of BCON26. This year, the knowledge-packed marathon ran for more than 100 hours!

Sessions attended by BCON26 by topic, word size represents number of respondents

Top-10 BCON26 talks, rated by conference attendees

Not Color: What Every Digital Artist Should Know About Color Science by Nathan Vegdahl
Blendrooms – The VFX of A24’s Backrooms
by Calvin Romeyn
le truc Studio: Creativity in Pairs
by Albin Merle and Romain Delaunay
2D Comic Style in 3D: Shapes! Lines! Shading!
by Sacha Goedegebure
From Vertex to T. Rex: 3D Printing Dinosaurs
by Alex Chamberlain
Keynote by Francesco Siddi
The Art of Real-Time Viewport Cheats
by Bao-Thinh Dinh
Motion Sculpting: A New Animation Paradigm
by Nacho de Andrés
Behind the Water FXs of In Waves
by Paul Szajner and Caroline Hemaya
OpenPBR: Road to Expressive and Interoperable Materials by Sebastian Herholz and Weizhen Huang

Feedback

Overall, feedback was positive. Satisfaction with the program remains “extremely high,” and it rose slightly compared to last year. Attendees appreciated the variety, quality and educational level of the talks. Some found the schedule dense, which made it hard to catch every session they wanted to see live. We hope the quick uploads of recordings to the BCON26 playlists on PeerTube and YouTube helped fill the gaps.

Nowadays, over 60% of respondents are coming to Blender Conference as part of their job. Overall, 79% of respondents plan to come back next year!

20 Years of Open Movies Exhibition & Screening

As this year Blender celebrates two decades of open filmmaking, we organized a number of events to put all seventeen titles into the spotlight. First, the Blender HQ team handcrafted an art installation that showed each Open Movie as a massive pillar holding the entire film, frame by frame, from the opening shot to the end credits.

In the spirit of sharing and openness, visitors could take a frame home with them. If you got one, scan its QR code to jump to that exact second of the film.

The celebration continued with 20 Years of Open Movies screening at de Balie, with some of the film directors and artists working on the titles present in the audience.

Thank you!

The event was made possible thanks to the contribution of many people and made memorable thanks to all attendees and speakers. See BCON26 credits page for the names of everyone who made this edition an incredible experience.

See you next year!
Francesco